Black Friday deals. Windows Windows. Most Popular. New Releases. Desktop Enhancements. Networking Software. Trending from CNET. Download Now. This is a very large MB file and may take several hours to download via dial-up modem. Editors' Review Download. In the original Homeworld, descendants of Hiigara fought their way to their ancestral home.
In this sequel, a renegade clan called the Vaygrs threatens the Hiigarans' existence. Gamers must collect resources, construct space fleets, and battle the Vaygrs to survive. Despite some slowness in cut scenes and between missions, Homeworld 2 combines intense action, an immersive story, and detailed 3D graphics to create an enjoyable space-strategy game.
Full Specifications. What's new in version 1. Release November 8, Date Added September 5, Version 1. There he encounters an invading force of Taidans trying to conquer the planet and build an empire of their own. Once the battle is over, the user is instructed to get to the Bouchan-Re destroyer and repair it.
Next to the starship is a mysterious lighthouse, and in order to study it, he needs an explorer ship. Major changes in Homeworld: Emergence: The player can increase gameplay speed by 8x.
Inside the research base, improvements are made that give special abilities to certain units. Access to command ship and carrier upgrades that can support more secondary fleets opened up. The engines on the transports became super-efficient, making it possible to get rid of fuel entirely.
Compared to the original, the main ship is now able to move at low speed. The command ship gained powerful weapons for long-range defense. Set up a line of mines in front of the Mothership to protect it using the minelayer corvettes. You'll have to protect the minelayers from enemy ships as they go about their slow and arduous task. Escort them with cloaked fighters and interceptors while laying into the asteroid with attack bombers. After you've hyperspaced, you're in for a real mother of a battle, but remember you're just one step away from home.
B You wouldn't expect B the last level to be B easy, would you? And B it isn't. Don't waste y any time before laying some explosive space turds with your minelayer uuivettes in front of your fleet and behind the Mothership in preparation for the first wave. The enemies will come from above and behind, so place the mines in that area.
When the opposition arrives, throw everything you've got at them. You don't want even one ship floating around idle. This is war, man. Send resource collectors to the safe dust cloud and get ready for the next wave. You should have repair vessels on hand to fix the Mothership as she starts to fall apart. When you see what's coming, you may fall apart yourself. As soon as the rebels arrive, assign them to groups and get cracking on those enemy ships. Once that's over with, you'll spot the enemy Mothership in the distance, and she ain't feeling maternal.
Get as many resources as you can and build up your fleet before going in all guns blazing. Take out the proximity drones with cloaked fighters. Put all your strike craft on the carriers and send them through the gap you've just created to destroy the Mothership. Then sit back, relax and quietly celebrate this galactic matricide. You've finally made it home. Many of the single-player strategies will prove useful when battling it out against other players. It's no secret that we were completely blown away by Relic Entertainment's refreshingly original take on the real-time strategy genre last year.
So when the announcement was made that a semi-sequel was to be developed by a different programming team, you would have forgiven us for being slightly apprehensive. Would these new boys be able to remain true to Relic's original vision? Would this be another case of Sierra's corporate franchise winning over Relic's dedication to innovative gameplay?
Or might it just be able to pull it off? It helps that Barking Dog has, for the most part, been in the same office as Relic and has been able to maintain direct contact with the original team since the outset. Also the company has roped in Marcus Skyler, the chap behind most of the original's storyline, to construct the single-player campaign tale, ensuring a degree of continuity. Cataclysm takes place some 15 years after Homeworld ended.
The Kushans are now firmly ensconced in their new home, lording it up like they owned the place They did - Ed and pushing trouble-making factions about. Your particular group of undesirables, the Somtaaw the names are no better this time round , have been banished to the outer reaches of space to serve as miners and traders, salvaging whatever equipment they can find along the way. Hence the modular nature of your new mothership.
Do you assign space to research units, or keep hold of the ore canisters in order to build and trade? These decisions are forced upon you pretty quickly as you encounter a new enemy called the Beast. Basically a techno-organic viral entit Beast infects other races' ships and assimilate Unless you can stop it, the Bor Resistance is futi It seems as though Barking Dog has had a field day with the Homeworld engine, diving in feet first and tinkering with everything that needed improving, while adding plenty of the team's own ideas along the way.
Minor enhancements, such as waypoint navigation, refinements to the control interface and different types of resources to collect are complemented by major new features.
These include the modular mothership, multi-functioning, upgradeable units, and a host of new weapons and technologies, such as EMP bursts, afterburners and siege cannons. Another nice touch is the way some units can combine with each other to enhance their attacks. It remains to be seen whether Barking Dog will do enough to the game to warrant both its stand-alone nature and Relic's decision to allow a third-party to am with the project rather than doing it itself.
When Homeworld first appeared it brought with it a freshness, energy and spirit that was intrinsic to Relic. Will Cataclysm be able to recapture these elements or will it feel like a shameless cash-in?
Certainly there are some nice ideas being touted, but we'll just have to wait and see whether they're enough. Tiberian Sun.
KKND 2. Dune War Of The Worlds. Total Annihilation II. Spot the difference. Truth is, there isn't much. Beyond graphics and presentation and the odd AI routine, none of the above are going to be very different. The developers won't admit it, and the press will hype each title as the "best thing ever" every month until they've all been released. But you and I know that, deep down, they're all the same. And so does Alex Garden of Relic Entertainment.
It's like, how many times do I have to go and get burned before I'll stop? From now on you're going to be seeing some serious shit. And looking at Homeworld, their first ever game, it shows. Take the strategy genre, then say: "Sod the CSC model, we're doing our own thing," and you've got the spirit that lies behind Homeworld.
It's a true 3D strategy game, set in the depths of space and revolving around an ancient race that have just found out who their true ancestors were. Gathering together a rag-tag fleet, they set off across the galaxies to find their home, pursued by an evil alien race intent on wiping them out.
Yeah, you're probably thinking BattlestarGalactica. Award yourself a clever point. So I started thinking to myself, 'Wouldn't it be great if you could have a 3D game that looked like you were watching Star Wars but had a storyline like Battlestar Galactica. Like a flash. Look at Homeworld in action and it shines like a beacon of original thought in a genre devoid of any real innovation.
And that's pretty much how the game works. Homeworld boasts some very impressive Al. Watching the space battles you do indeed get the impression that you're watching a massive multi-player on-line action game as ships whizz about on-screen, pull evasive manoeuvres and sneaky offensive tactics. Pilots gain individual experience with successive battles, and you never feel as though you're watching 'generic' units in action.
Homeworld is Impressive. No bones about it. It looks impressive, sounds impressive and plays impressively. From what we've seen so far, it'll have as much in common with other strategy titles as Anthea Turner does with quality television. And after HomeworlcP Garden just smiles, leans back and says quietly: "Our next project is going to blow the shit out of Homeworld.
Myth took the real-time strategy genre into 3D, and Homeworld stands to be the genre's next evolutionary step. Set in deep space, Home-world challenges players to command warships which can attack or be attacked from all sides during battle. Of course, you'll need to harvest resources between skirmishes or salvage parts from defeated fleets. Homeworld promises unsurpassed graphical detail, a great plot, plenty of multiplayer options, and an intuitive interface.
The screens look awesome; let's hope the gameplay follows suit. Browse games Game Portals. Install Game. Click the "Install Game" button to initiate the file download and get compact download launcher. Locate the executable file in your local folder and begin the launcher to install your desired game. View all 16 Homeworld Screenshots. Game review Downloads Screenshots I Bet The Wuss Cried There are plenty of other moments like this and I'm sure you'll have your own stories to tell when you play the game.
By Your Command The real beauty is that Relic have not only managed to portray all this in stunning visual quality but have also made a user interface that allows you the freedom to play out any military tactic you can think of, issue just about any type of command you want, yet remain practically invisible on the screen and be instinctive enough to grasp it within about ten minutes of play.
Nit-Picking Corner Are there faults? What the hell kept it? And A Gas Cloud Homeworld comes with its own mission editor, but then doesn't everything? Strategy Guide Commanding a space fleet isn't the easiest of tasks. Wasteland The first thing to do is to start harvesting resources before you even think of sending out probes. Diamond Shoals Take as many asteroids out as you can with the smaller attack ships frigates are more likely to crash into them.
Gardens Of Kadesh Despite its name, there is very little in the way of shrubbery, flower beds and insects here. Sea Of Lost Souls Send defenders, corvettes and interceptors to investigate the ghost ship. Super Nova Station Get your resources from two regions in the veins of the space dust that are safe, otherwise the radiation in this level will destroy your collectors. Tenhauser Gate The Bentusi need your help, but that doesn't mean you need to sacrifice yourself.
Galactic Core Get after those gravity wells straight away and be careful to defend your frigates and capital ships from them. The Karos Graveyard Send your strike craft below the main section of dust and space and position them directly under the rebel ship. Bridge Of Sighs Nicking is the business, and business is good. Chapel Perilous You need to destroy the oncoming asteroid before it hits the Mothership. Hiigara B You wouldn't expect B the last level to be B easy, would you?
Single-Player Tips Develop your strategies with these handy hints Tips: Don't always follow Fleet Command orders, and think carefully before you do anything they say.
Sometimes they'll push you straight into unnecessary trouble or make you miss important events. For example, in mission six you're told to clear an asteroid field using capital ships which have very low manoeuvrability and usually end up crashing. Smaller ships are preferable. In the second mission, don't send the probe as instructed, or you'll end up being attacked. Build at least one Resource Controller for every two collectors and use them to protect the collectors when you send them out to harvest.
As with researching, start collecting resources as soon as you can. Don't waste resources building extra research ships, one ship is sufficient Having more will speed up the process slightly, but not enough to justify an expenditure that could have been used for greater effect elsewhere. When plotting your research tree, pick paths that force the enemy to use counter measures to defend themselves. One of the best and cheapest ways to build up your fleet Is to use salvage corvettes.
Use them to capture enemy ships whenever you can, but be prepared to defend them as they have no capabilities to do so themselves.
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